Sickle Cell Slime-O-Rama Game was designed to empower children with sickle cell disease to take charge of their illness, learn to prevent more severe pain episodes, communicate their pain to adults, and have a more positive outlook about themselves and their future.
This interactive educational online program takes the form of a fun and engaging quiz show, where children and teens, ages 6 to 14, are challenged to answer questions about sickle cell disease in order to collect slime balloons that are later used to slime the shows hostall in good fun.
Sickle Cell Slime-O-Rama uses graphics and animation to depict the sickling action of cells, and help children understand fundamental principles about disease management and adherence. The game also reinforces the use of non-pharmacological interventions for mild pain episodes and the use of the pain scale.
Developed under the direction of an interdisciplinary health care advisory team led by Dr. Lennette Benjamin, the Sickle Cell Slime-O-Rama Game is free to access online for children with sickle cell disease, their families and health care professionals.
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"Sickle Cell Slime-O-Rama" was developed as a tool for children to actively explore information about medical procedures and conditions in kid-friendly language. Children search for meaning about their illness from a very young age, and studies have shown that children who are provided with information cope more effectively than children who are protected from such knowledge. Interactive media is a can be helpful in conveying this information, as it provides a way for children to seek information at their own pace, see animations of what is happening in their body or what doctors learn from tests, hear the sounds of machines they will experience, learn from the experiences of peers, and learn coping strategies.
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